using UnityEngine;
using System.Collections;

public class EnemyManager 
{
    #region INSTANCE
    private static EnemyManager m_instance;
    public static EnemyManager Instance
    {
        get
        {
            if (m_instance == null)
            {
                m_instance = new EnemyManager();
            }

            return m_instance;
        }
    }
    private EnemyManager() { }
    #endregion

    private void Initialize()
    {

    }
}